Unity Pro 2019.2.12f1 (x64)

akare

Member
f7408ad423982c74f585f341a7a0bd95.jpg

x64 | languages:English | File Size: 938 MB

The world's leading real-time creation platform. Unity is used to create half of the world's games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.

Start bringing your vision to life today. Unity's real-time 3D development platform empowers you with all you need to create, operate, and monetize.

Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.

Explore Unity:
Rich & Extensible Editor
Multiplatform Support
Engine Performance
Instant Games
XR
Graphics Rendering
Artist & Designer Tools
CAD
Connected Games
Team Collaboration
Cloud Diagnostics
Live Ops Analytics
Monetization
Advertising
Unity Asset Store
Unity Connect

Whats New
2019.2.12f1 Release Notes Fixes:

Known Issues in 2019.2.12f1
-Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null
-Graphics - General: Project crashes on opening in ShaderLab::IntShader::postLoad(Shader*)
-IMGUI: Overridden OnInspectorGUI method is not called when using [CustomEditor(typeof(DefaultAsset))]
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Mono: Editor crashes at RtlEnterCriticalSection when the assembly is reloaded
-Physics: Crash in physics PhysicsManager::Simulate
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected
-Scene Management: Duplicated child nested prefab is not created in the same position
-Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects
-Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode

Fixes
-Android: Fixed an application crash when an application is installed on SD card, and was built using app bundles. Also gradle.properties will now contain a new entry 'android.bundle.enableUncompressedNativeLibs=false'.
-Animation: Fixed a crash when reloading an animation controller from an asset bundle that references audio mixer groups.
-Asset Importers: Fixed an issue where animations from .blend files are not imported properly.
-Audio: Fixed a contention issue in the job system which could cause stalls.
-Audio: Fixed an issue with resuming an audio source from pause when the source previously had a scheduled end time set.
-Audio: Fixed and issue with mixing when an audio mixer playable is set as the source for an audio playable output without specifying a traversal port.
-Editor: Fixed a crash when entering play mode after previewing a timeline with an audio track.
-Editor: Fixed a crash when importing videos on a machine with more than 16 cores.
-Editor: Fixed a NullReferenceException caused by null Editor shader after a domain reload.
-GI: Realtime GI is turned off on the 3D template Sample Scene.
-Graphics: Fixed an issue where Compiling would get stuck with LWRP.
-IMGUI: Fixed the Inspector issue, so that it now displays the active game object information after applying changes to sprite entity.
-iOS: Automatically Sign setting in Editor and Xcode project is now in Sync, and the default Automatically Sign setting in Editor is now set to False.
-iOS: Fixed an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep
-Particles: Fixed internal engine bug causing an error message "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."
-Timeline: Fixed an issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset.
-Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop
-Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject
-Windows: Fixed a startup crash on machines running Windows 7 without Platform Update installed.
-XR: Fixed an issue where xr sdk would not launch "pre-awake" in editor.

SCREENSHOTS
ddc65cbb7ad63ab7e719d96c884fc0aa.md.png


HOMEPAGE
Код:
https://unity3d.com

6d69ce3aee1ac0cc3e7937ec31f415c5.png

DOWNLOAD

Код:
http://nitroflare.com/view/6AC07F7D346AC91/7x6o7.Unity.Pro.2019.2.12f1.x64.rar

Код:
https://rapidgator.net/file/a2f54fa9cbba81d0a76761b851564ad5/7x6o7.Unity.Pro.2019.2.12f1.x64.rar
 
Сверху Снизу