The Foundry Mari 4.5v2 (x64) | 757.9 mb
Foundry has released Mari 4.5v2, the latest version of its texture painting software, apart from fixes in the detected issues, there are no new features and feature enhancements in this release.
Bug Fixes
- TP 378782 - Opening the Select Color dialog with certain custom colorspace configurations would cause Mari to crash.
- TP 394852 - Export Flattened > Export Current Channel Flattened would ignore the Small Textures option when exporting uniform images from a selected Channel.
- TP 394801 - When a projects OCIO config was over ridden by the OCIO environment variable the colorspaces of the projects channels and images would not reset correctly to their default values.
- TP 374433 - When working in the Node Graph disconnecting a secondary Viewer input switched the current view to the disconnected input.
- TP 394903 - Mari incorrectly displayed a warning message when changing the color picking colorspace.
- TP 395051 - When choosing a color value that was outside of the range defined for the color picking colorspace of the current OCIO config, Mari failed to display a warning to the user and would clamp the corresponding value in the color picker to reflect the true value baked into the texture.
- TP 397104 - When using the towbrush tool on semi-transparent regions some areas would appear overly saturated.
- TP 357554 - Mari would fail to warn the user when the choosen Color Picking colorspace would clamp the values due to limitations in the OCIOtransform.
- TP 382676 - Some customOCIO configs would cause incorrect data, in the R, G, B components, when painting into 8-bit scalar Channels.
- TP 380507 - The Clone stamp, Blur, Gradient and Paint Through tools would give incorrect results when color management was disabled.
- TP 387802 - The Mari Online Help Install > Installing on Windows section has been updated to specify that the command line /silent flag for silent installation has been replaced with /S for silent and /D for the install destination.
- TP 368809 - Texture Transfer would incorrectly fail with the "Image sets must contain images of the same size" error.
- TP 387529 - Using the Towbrush would cause Mari to crash.
- TP 381023 - Loading alembic files with multiple geometries would create a large log file.
- TP 387320 - Material thumbnails were generated in the incorrect colorspace when a non-default color config was specified.
- TP 384194 - Mari would overwrite a non-writable file when archiving a project on Linux
- TP 390374 - Sharing a layer would not respect the bit depth of the Channel for determining the blending color space.
- TP 367105 - Sliders with initial values of zero and minimum values below zero had their handles incorrectly positioned inside the slider range.
- TP 390108 - The Arnold Standard Surface shaders bump and normal mapping displayed incorrectly.
- TP 378934 - When creating a new 16/32-bit channel the intial Base layer would have the Colorspace Blending option set to Enabled. Subsequent layers created in the channel would have theirs set to Disabled.
- TP 376881 - When using the clone stamp tool texture corruption would sometimes occur in the paint buffer.
- TP 393864 - Painting vectors in world space displayed patch seams.
- TP 393648 - The group node Pick Knobs to Add dialog showed the hidden attributes of nested nodes.
- TP 384072 - Material ingestion failed when attempting to link non-existent node attributes.
- TP 382901 - The view transform had no affect on the background gradient and image.
- TP 373673 - Disconnecting a multi-channel node from another multi-channel node would remove the connections of other nodes in the same input group. Additionally, inserting a node into a multi-channel stream would disconnect the sibling streams.
- TP 371935 - Adding a material, from the shelf to the layerstack, below the bottom-most layer created the material on top of the stack.
- TP 386897 - Bake Point Nodes downstream of a Group Node would not be correctly updated when a node within the Group Node changed.
- TP 382801 - The light color attributes dTP not respect color management.
- TP 386988 - When picking from the Colors palette Blend tab, the color picked dTP not match the color displayed.
- TP 387743 - Selecting the Layer Mask > Add Mask > From Selection Group option filled the selected layer incorrectly.
- TP 386200 - Moving multiple selected layers to the position of the top of the selected layers would unexpectedly swap the order of the selected layers
- TP 370228 - Exporting a material dTP not restore the user shader.
- TP 393599 - Cubemaps generated from HDR environment lights gave noisy results at lower resolutions.
- TP 386775 - When a Multi-Channel group was nested within a Multi-Channel Group, flattening the inner Multi-Channel Group layer and ungrouping the outer one left Multi-Channel Bottom Transparency nodes in the Node Graph.
- TP 385567 - All layers in 8-bit scalar channels would have their Colorspace Blending option set to Enabled which would mean all blending would be incorrectly applied in a non-linear way.
- TP 385568 - Some transparent textures would result in the incorrect results when used in tools such as paint through.
- TP 386714 - Reopening certain non-material archives would cause Mari to crash.
- TP 391218 - Picking a NaN from the color picker would cause Mari to crash.
- TP 383320 - Converting a Material node would stack up underlying nodes in the same position.
- TP 380742 - Picked colors would display the incorrect RGB values in the pixel analyzer.
- TP 386839 - The Principled BRDF shader's Sheen property was unaffected by the environment light.
- TP 385229 - Importing a session loaded duplicate images.
- TP 378830 - Results baked down would not match the original preview when source grade was used.
- TP 386866 - The toggle brush action would switch to an invalTP brush tip if executed before selecting another brush
- TP 386774 - Ungrouping Multi-Channel group layer with content left Multi-Channel Bottom Transparency nodes in the Node Graph.
- TP 383613 - Auto-extension of Multi-Channel streams incorrectly set the blending colorspace property for Multi-Channel Merge nodes in the extended stream.
- TP 382993 - Alpha would still be applied when using the view transform option to view single components R, G, B, A, of an image in the image preview.
- TP 386450 - Using Smart Select's Connectedness UV mode after using Connectedness Mesh mode incorrectly selected face elements when in UV connection mode.
About The Foundry MARI. With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, Foundry's Mari is the clear choice for today's challenging VFX, animation and games productions.
Able to handle millions of polygons and multiple high-resolution textures without slowing down, Mari takes care of the technical issues so you can focus your energy on using the intuitive brushes and powerful layering system to build up detail where it matters most.
Featuring a real-time interactive environment that directly supports Arnold, V-Ray, Redshift and Unreal shaders, plus a fully integrated workflow with Modo for rendering and baking, Mari gives you the confidence that your textures will look the way you intended in the end result. And as you would expect from Foundry, Mari offers all the avenues for customization you need to make it a perfect fit in your pipeline.
About The Foundry. The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design.
The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president.
Product: The Foundry MARI
Version: 4.5v2
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 757.9 mb
Officially Supported Operating Systems
- Windows 7 64-bit or higher
Minimum Hardware Requirements
- Quad-core processor
- 10+ GB disk space available for caching and temporary files
- At least 4 GB RAM
- Display with 1680 x 1050 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 1 GB of graphics memory
- OpenGL 3.2* or higher
* Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Recommended System Requirements
- 2.5+ Ghz Quad-core processor
- 250+ GB disk space available for caching and temporary files. SSD is preferable.
- 16 GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support
* The use of virtual memory improves stability and helps prevent data loss on large projects.
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