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Description:
Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.
Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects
System Requirements:
For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games:
Desktop:
-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesWhats New:
2019.2.1f1 Release Notes:
Fixes:
-2D Fixed specific set of sprites can be packed non-optimally.
-Analytics Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries.
-Android Fix Android root path initialization from enviroment variables.
-Android Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the game
-Animation Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip
-Animation Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
-Asset Import Added the new FileScale property to the ModelImporter class.
-Asset Import Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed.
-Asset Import When importing, Unity now Ignores Constraint sources that are identical to the target.
-Build Pipeline Fix a crash on Standalone Player when assets with Editor only serialized properties.
-Deployment Management Worker threads for Enlighten are not set up when launching a Server Build.
-Editor Added custom icons vof visual effect graph subgraphs.
-Editor Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enabled.
-Editor Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enabled.
-Editor Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts.
-Editor Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees.
-Editor Fixed a warning when using the object selector in the avatar preview window.
-Editor Fixed an issue in the Editor where text containing special characters was not copied to the clipboard.
-Editor Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain.
-Editor Fixed Splash Screen Background field labels being truncated in Player Settings.)
-Editor Fixed text copy of special characters
-Editor Fixes a crash issue with Occlusion Culling window in some scenarios
-Graphics Fixed issues uploading compressed non-power-of-two textures when using D3D11.
-Graphics Fixed screen space shadow errors when using dynamic resolution.
-Graphics Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
-IMGUI Fixed a word wrap flickering issue with IMGUI.
-Mobile Fix android resolution changes in split-screen mode
-Mobile Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
-Mobile [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
-Package Manager Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations.
-Package Manager Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux.
-Physics Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached.
-Profiler Fix for lost custom samplers on some platforms, added runtime tests.
-Profiler Fixed errors thrown when switching between ADB and WiFi profiling.
-Profiler Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
-Profiler Fixed Profiler-Module-close-button and Chart-outline alignment issues
-Shaders Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point.
-Shuriken Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
-Terrain Fixed issue with terrain brush slider knob disappearing on sliding to extreme left.
-Terrain Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
-Terrain Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
-UI Elements Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
-Video VideoPlayer hangs when seeking backwards or forwards on Android
-Windows Fixed deadlock on startup on systems with a certain group policy configuration.
-Windows Fixed OpenGL graphics API crashing on certain monitor configurations.
-Windows Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode.
-Windows Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate.
-Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode.
-XR Editor crash when using holographic emulator with hololens
-XR Fix for Can no longer save world anchors to the store using holographic simulate in editor.
-XR Fix for Hands selection can no longer be controlled via scripts.
-XR Fix for WMR devices assert when playing in editor
-XR Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
-XR Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter.
-XR Fix null deref access to vr eye texture manager instance.
-XR Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present.
-XR Fixes jiterry Time based animations on quest
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