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Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.
Explore Unity:
Rich & Extensible Editor
Multiplatform Support
Engine Performance
Instant Games
XR
Graphics Rendering
Artist & Designer Tools
CAD
Connected Games
Team Collaboration
Cloud Diagnostics
Live Ops Analytics
Monetization
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Unity Asset Store
Unity Connect
Whats New
2019.2.9f1 Release Notes Fixes:
Known Issues in 2019.2.9f1
-Android: Application.internetReachability returns NotReachable on certain devices even if internet is available
-Graphics - General: Project crashes on opening in ShaderLab::IntShader:ostLoad(Shader*)
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected
-Profiling: buntuUnity hangs when Deep Profiling and Call Stacks are enabled.
-Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs
-Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs
-Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore
-Scripting: Handles.Disc function performance is very slow in Scene View
-Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects
-iOS: OS 13 UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix
Fixes
-AI: Fixed an issue with NavMesh carving which prevents paths from passing in-between two obstacles placed at particular positions near tile borders.
-Android: Fixed an Android video player crash.
-Editor: Fixed an incorrect handling of Unicode characters that use 2 bytes in the application file name when building the Player.
-Editor: Fixed an issue with "Find References In Scene" where it does not list references for scripts within packages.
-Graphics: Fixed a crash in Async.
-Graphics: Fixed a shader compiler crash on some tessellation shaders without proper target pragma.
-IL2CPP: Fixed a possible crash in the debugger when stepping through managed code frames where some callers do not have symbol files
-Scripting: Fixed a crash in SortByExecutionOrder when reloading assemblies in the editor
-Scripting: Fixed an issue with custom editors not working when adding non-editor only assembly definition, unless the user reimports all assets.
-Scripting: Fixed the functionality of FatalError and AccessViolation ForcedCrashCategory's on POSIX platforms
-Shaders: Added new surface shader pragma "nocolormask" to prevent auto-generating ColorMask. This way users can override the ColorMask with their own.
-UI: Fixed and issue wiht UI Sliders on secondary screens which do not respond correctly when using Multiple Displays.
-UI Elements: Fixed and exception thrown when using UIE Debugger to toggle visibility of a root visual element of a panel.
-Video: Fix and issue where Video Clip fails to upload to Cache Server when upgrading an old project to a newer version of Unity
-Windows: Fixed an issue with second monitor inheriting the resolution of the main display during game play.
-XR: Fixed a crash on devices using ARcore while multithreaded rendering is activated.
-XR: Fixed a instability issues with Depth based LSR for HoloLens V1 devices.
SCREENSHOTS
HOMEPAGE
Код:
https://unity3d.com
Код:
http://nitroflare.com/view/FF11C531F4FE0F5/31687.Unity.Pro.2019.2.9f1.x64.rar
Код:
https://rapidgator.net/file/03792bac6220b7ff74c7a5adad543f14/31687.Unity.Pro.2019.2.9f1.x64.rar