SpeedTree Cinema Edition 8.4.2 | 377.3 mb
IDV, Inc has released 8.4.2 version of SpeedTree Cinema, is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings.
New Features
Updated/Improved import scripts
The scripts for the following DCC application and renderer combinations have been updated and/or added in this release:
- Blender: Cycles
- Max: Standard, V-Ray, Redshift
- Houdini: Principled, Mantra, V-Ray, Renderman, Redshift
- Maya: Standard, Arnold, V-Ray, Renderman, Redshift
Expanded Mesh LODs
- It is now possible to have more than three mesh LODs by chaining mesh assets together. Models with more than three LOD states will use these extra meshes when computing LOD states.
Auto-loading mesh LODs
- When a mesh asset is loaded and other meshes named similarly with a number convention are found in the same location, those meshes will be loaded and assigned as LOD meshes for the asset automatically.
Games SDK Wind Wizard
- The Wind Wizard now works in conjunction with the SDK wind algorithm.
Bug Fixes
Palm style wind for Unity/UE4
- Legacy models exported with this wind style no longer push the palm fronds straight up. In addition, the Modeler no longer displays leaf motion for this wind preset.
Welding through targets
- The weld region on branches welded to meshes via "Target" generators were not getting the correct material assignment on export. This bug has been corrected.
Missing leaves with Houdini/Alembic
- Alembic models imported into Houdini for use with the Principled renderer now show leaves as expected.
Branches converted to hand-drawn not saving correctly
- Procedural branches converted to hand-drawn branches and then saved would often not load correctly. This bug has been fixed which means that all subsequent saves will work and not look different when the file is loaded; however, the original data is lost so the branches may need to be edited back into position.
CPU wind computation on Linux
- A bug has been fixed that could result in errant wind computation in Linux releases.
Seasons slider enabled for Unity builds
- Recent releases have had this feature disabled, it is available to Unity users as of this release.
Frond count in legacy generators
- This property (part of the legacy "Spine" generator) works as expected as of this release.
Knot normal errors
- A value of zero for the "Knot" generator property "Inner:Size %" could result in vertex normal and rendering errors at the center of the knot. This bug has been corrected and zero is a valid value.
Growth vs. collections
- Models that utilize collections are currently not able to have animated growth. Users are now notified of this fact if the two features are both in use on the same model (growth becomes disabled).
"Mesh" generators changing orientation when clicked
- A bug has been fixed that cause "Mesh" objects to change their orientation each time they are clicked when the transform gizmo is active. Only objects with procedural rotations were affected.
SpeedTree is a suite of 3D-modeling tools that combines the efficiency of procedural modeling with the flexibility of hand modeling. Since its launch in 2001, SpeedTree has been used in hundreds of AAA and indie games and more than a hundred movies and television episodes. The software has earned a Scientific and Technical Academy Award and an Engineering Emmy, both in 2015.
SpeedTree is available in a variety of forms for game development and VFX, with subscriptions available for Unreal Engine 4 (UE4 subscription product only), Unity 5, and Lumberyard.
SpeedTree Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort. With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we've ever released and is already being adopted by top VFX studios around the world.
The most important new features of SpeedTree Cinema 8 include:
- Full PBR workflow and rendering. Supports non-destructive material editing, allowing artists to adjust textures on the fly.
- A completely new library of 150 models, ranging from seedlings to towering forest trees, includes thousands of 3D surface-scanned PBR textures. Each individual model file (.spm) contains multiple polygonal resolutions and adjustable seasonal variations.
- Vastly improved export pipeline. Exports of both meshes and wind animations now run much faster and use far less memory. Other improvements include UDIM support, better mesh unwrapping, hierarchical exports, and better bone weighting for skinned meshes.
- New leaf batching system. Leaf rendering in the SpeedTree Modeler is up to 1,000 times faster than version 7. This innovation greatly speeds the modeling process and supports the creation of more complex models.
- Major leaps in wind realism. Cinema 8 captures the complex dynamics of wind among leaves and branches more naturally than ever. The overhauled system features a realistic rolling wind effect, is much easier to tune, and includes a new wind wizard.
- Numerous other improvements. There are more than two dozen other substantial improvements including a new art director tool, an overhauled mesh cutout syst
SpeedTree artist Sonia Piasecki gives you a quick overview of how to create a basic tree model using SpeedTree Cinema 8.
About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.
Product: SpeedTree Cinema *
Version: 8.4.1
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Size: 377.3 mb
* SpeedTree Cinema, the recipient of a Scientific and Technical Academy Award and an Engineering Emmy, includes the SpeedTree Modeler and the Model Library. The SpeedTree Cinema version of the Modeler includes advanced features such as Animated Growth
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Код:
http://nitroflare.com/view/39AA352541565BB/nnbqt.SpeedTree.Cinema.Edition.8.4.2.rar
Код:
https://rapidgator.net/file/2e615fd262410c73a034beefd1cdf263/nnbqt.SpeedTree.Cinema.Edition.8.4.2.rar