SpeedTree Games Indie 8.4.0 (x64) | 496.6 mb
IDV, Inc has released 8.4.0 version of Games Indie, is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK.
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What's New in version 8.4.0:[/b]
New Features
- SDK Games Wind
Version 8 of the SpeedTreeSDK implements a faster, one draw call capable wind algorithm. This version of the Modeler is the first to feature it is an option in the Games and Indie editions.
- Opacity Tweaks
Opacity map boosting in the viewport for preventing screen dooring at lower mips when a2c is enabled has been improved.
= TIFF exports switch to lossless compression
TIFF images exported from the Modeler now use LZW compression.
- New data in XML exports
Model extents, the parameters for the currently selected wind algorithm, and near/far LOD distances are now saved in XML exports. Leaf reference mesh import transforms are stored as well.
- AO adjustments
Refinements have been made to per-vertex AO computations to improve edge case scenarios introduced by oddly shaped models.
- Bones in game FBX exports
Bones can now be added to FBX files exported via the games exporting system.
- Per-Material atlas control
An option has been added to each material to force it into or out of the generated atlases.
- Game atlas naming
An option has been added to set a user-controlled name for atlases generated during game exports.
- Game export summary
A detailed summary of what got exported including geometry statistics and texture resolutions has been added to the game export system.
- Animated growth off of fronds
Fronds that use meshes with anchors can now spawn children during animated growth sequences.
Bug Fixes
- [CRASH] Multiple trees exported into one atlas
A bug that caused a crash when atlasing all open models together has been fixed.
- Missing leaves in growth exports
A bug that could cause leaves to be missing in growth exports has been fixed.
- Spine-only extension growth bug
Spine-only extensions used as the basis for frond geometry now compute correctly during growth sequences.
About SpeedTree Games Indie. SpeedTree Games 8 is the latest iteration of our award-winning 3D vegetation modeling software. Features:
- Full PBR workflow and rendering. Supports non-destructive material editing in application.
- Vastly improved export pipeline. Exports now run much faster and use far less memory. Export to Unity, Unreal Engine, or Lumberyard.
- Export static meshes. FBX and OBJ exports are included for the first time outside of a full license!
- Photogrammetry tool support. Import and build on photogrammetry meshes that blend straight to procedural.
- Access more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms.
About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.
Product: SpeedTree Games Indie
Version: 8.4.0
Supported Architectures: (x64)
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Size: 496.6 mb
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