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Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.
Explore Unity:
Rich & Extensible Editor
Multiplatform Support
Engine Performance
Instant Games
XR
Graphics Rendering
Artist & Designer Tools
CAD
Connected Games
Team Collaboration
Cloud Diagnostics
Live Ops Analytics
Monetization
Advertising
Unity Asset Store
Unity Connect
Whats New
2019.2.16f1 Release Notes Fixes:
Known Issues in 2019.2.16f1
-Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version
-IMGUI: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected
-Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled
-Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode
-iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building
-uGUI: Upgrading the project results in missing System.Serializable UnityEvent function
Fixes
-2D: Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool
-Android: Fixed an issue where application paths (dataPath, streamingAssetsPath) point to base apk when App Bundle is used.
-Animation: Fixed a missing root node in avatar when regenerating avatar for Animation Stream.
-Asset Import Pipeline: Use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening a file for read on Windows
-Build Pipeline: Fixed a crash in the editor when creating an empty array in EditorBuildSettings.scenes
-Editor: Fixed an issue where per-platform QualitySettings could be stripped on disk when entering Playmode.
-Graphics: Fixed a memory leak issue when using graphics jobs on Vulkan.
-Graphics: Fixed an issue where BC3 (DXT5) coded textures were coded with an invalid bit stream (invalid BC1 alpha mode color blocks) which resulted in a lowered quality.
-iOS: Fixed a crash when forcing Upside Down orientation on devices that do not support it.
-iOS: Fixed an issue where AVCaptureSession was not initialized if permission to camera had been explicitly denied by the user.
-iOS: Fixed and issue with selection in the touch keyboard when the input is hidden.
-macOS: Fixed an issue where the Mac Standalone build did not contain .meta files inside native plugin bundles.
-Physics: Fixed a crash that happened when a MeshCollider overlap ride a trigger that got its sharedMesh set to null and then immediately destroyed.
-Physics: Fixed an issue with Cloth where changing a SkinnedMeshRenderer's Mesh would cause a crash in the editor.
-Terrain: Fixed an issue where intermediate renderers were not cleaned up properly for custom culling results emitted from SRP.
-Universal Windows Platform: Fixed and issue where the Viewport gets distorted when resizing player window or entering/exiting fullscreen mode.
-Web: UnityWebRequest reuses network connections to the same host.
-Windows: Fixed a player hanging issue when alt tabbing while in exclusive fullscreen mode
SCREENSHOTS
HOMEPAGE
Код:
https://unity3d.com
Код:
http://nitroflare.com/view/7DBD5BE90FF8A1D/ilqhu.Unity.Pro.2019.2.16f1.x64.rar
Код:
https://rapidgator.net/file/b37c93559e2e9a00c2f95d167efcc8d5/ilqhu.Unity.Pro.2019.2.16f1.x64.rar