Unity Pro 2019.2.17f1

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Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.

Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

Desktop:
-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesWhats New:2019.2.17f1 Release Notes Fixes:

Known Issues in 2019.2.17f1
-Android: 64 bit Build with Physics.Processing runs at a very low FPS
-Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Inspector Framework: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected
-Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled
-Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode
-uGUI: Upgrading the project results in missing System.Serializable UnityEvent function

Fixes
-Android: Fixed Vulkan feature usage declaration in Android manifest.
-Animation: Fixed a crash when clicking on 'Add Property' in the Animation Window when a component has Vector2Int parameters.
-Animation: Fixed an isssue with applying override clip when using an override controller and a controller playable.
-Asset Importers: Changed import errors for .sbsar files to warnings, changed warning for psd matte to info
-Editor: Fixed an assembly lockup issue related to mouse up handling in the Windows Editor when certain dialogs or progress bars are active
-IL2CPP: Corrected the behavior of network interface detection code on iOS.
-macOS: Fixeed a SRP-Batcher crash when using iOS target in the Editor.
-Multiplayer: Fixed a slow down issue of editors that run in a network with large amount of unity players running.
-Shaders: Fixed "Internal error, unrecognized message" when building.
-Terrain: Terrain loaded via Asset Bundles & Player data retains and consumes it's own shader list and falls back to Shader. Find only when an error occurs.
-Visual Effects: Fixed an issue where Visual Effects loaded from Asset Bundle were not playing.
-WebGL: Fixed an issue where in WebGL builds Canvas Rect Mask 2D component was not working properly.
-XR: Fixed an issue that would cause the Editor Hololens Remote device to improperly set before connecting.
-XR: Fixed HolographicRemoting to properly allow for V2 devices in standalone applications.
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Код:
http://nitroflare.com/view/BA9149E69D6CEE3/k3nei.Unity.Pro.2019.2.17f1.rar

Код:
https://rapidgator.net/file/74e23d9d9975480ec3d7229e369fd80a/k3nei.Unity.Pro.2019.2.17f1.rar
 
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