Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max | 2.7 Gb
The Chaos Group team is pleased to announce the availability of V-Ray Next 4.20.00 for Autodesk 3ds Max. The long-awaited major update to its production renderer, following five months in public beta. New 'Scene Intelligence' features, new V-Ray GPU rendering architecture, overall speed boosts.
New features:
- V-Ray/V-Ray GPUebug Shading with various modes during IPR;
- V-Ray/V-Ray GPU:Hash map based light cache;
- V-Ray/V-Ray GPU:Native rendering of Corona scatter instances;
- V-Ray:Add V-Ray memory tracking support;
- V-Ray:Baking elements support for opacity map when doing projection baking;
- V-Ray:Implement barycentric mode in the VRaySamplerInfoTex;
- V-Ray GPU:Support for VRayDistanceTex;
- V-Ray GPU:VRayALSurfaceMtl shader support;
- V-Ray GPU:Add support for VRayCurvature texture;
- V-Ray GPU/V-Ray Cloud: Support for Substance 2 maps;
- V-Ray Cloud:Indirect light select modes support;
- V-Ray IPR:Overlay progress notifications in the Viewport IPR;
- VRayOSL:Implement the 3ds Max OSL shading graph support;
- VRayToonMtl:Add V-Ray's Cel shader implementation support;
- VRayVolumeGrid:Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, -VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID;
- VRayVolumeGrid: Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode;
- VFB:Ability to do test renders at lower resolution;
- VFB:Add keyboard shortcuts for mouse actions in IPR;
Modified features:
- V-Ray:Check for version compatibility between the DR servers and client;
- V-Ray:Faster production IPR with complex scenes;
- V-Ray:Improved sampling for scenes with many light sources;
- V-Rayisplacement/subdivision tessellation outside the camera frustum should be coarser (reduces memory usage);
- V-Ray:Optimized memory usage for scenes with many disc lights;
- V-Ray:Improve loading time for scenes with many V-Ray lights;
- V-Ray:Update to Alembic 1.7.10;
- V-Ray:Use lower resolution on HiDPI displays with Viewport IPR;
- V-Ray:Mitigate Windows freezing while rendering;
- V-Ray:Move the Authorization and About rollouts to the Settings tab;
- V-Rayrint a warning if the VRayLog.txt file is written to C:\ or unaccessible path;
- V-Ray:Add a warning when there are render elements with filtering off and Progressive sampler as they are incompatible;
- V-Rayisplay a warning when using Auto Exposure/White Balance with Region Render or Render Mask;
- V-Rayrint a warning when using the irradiance map with full light select elements;
- V-Ray:Remove writing of V-Ray shade maps;
- V-Ray GPU:Add support for VRayExtraTex exclude/include lists;
- V-Ray GPU:Add an option to save color corrections for the raw image output;
- V-Ray GPU:Add UI for resumable rendering with GPU bucket sampler;
- V-Ray GPU:Improve Light Linker memory efficiency;
- V-Ray GPU:Remove OpenCL engine from the UI;
- V-Ray GPU:Support for multiple map channels for bitmaps in VRayGLSL;
- V-Ray Cloud:Add a warning when using VRayAmbientLight and Adaptive Lights;
- V-Ray Bitmap to VRayHDRI converter: Should be usable through MAXScript;
- VRayGLSL:Increase the number of texture channels to 16;
- VRayGLSL:Speedup compilation of shaders;
- VRayHairMtl:Add support for "Position along strand absolute" mode;
- VRayLightome lights should be adaptive by default;
- V-RayMtl:Better shadow terminator with strong bump maps;
- VRayMtl:Use the Oren-Nayar model for diffuse roughness;
- VRayMtl:Remove the highlight glossiness slots from UI in Slate Material Editor and disconnect the texmap;
- VRayMDL/VRayGLSL/VRayOSL:Implement an output selector for OSL;
- VRayMDL:Use GGX as fallback for unsupported microfacet BRDFs;
- VRayMDL/VRayGLSL/VRayOSL:Improved initial rollout states;
- VRayOSL: Support for shaders that use the trace() OSL function in the 3ds Max OSLMap texture;
- VRayShadowMapeprecate for future use;
- VRaySamplerInfoTex:Extend VRaySmaplerInfoRE with tangent and bitangent in uv space;
- .vrscene exporterisable 3ds Max UI updates to avoid slowdown with animation export due to redrawing heavy scenes;
- vrscene exporter:Optimize export time with particle systems;
- vrscene exporter:Support for pixel aspect ratio;
- vrscene exporter:Nozon PresenZ plugin parameters export;
- V-Ray Bitmap to VRayHDRI converter:Use maketx instead of img2tiledexr by default;
- V-Ray Toolbar:Add the "Submit to Chaos Cloud rendering" as separate button;
- VRayVolumeGrid:Show the mesh preview together with the voxel preview when both are enabled;
- VRayVolumeGrid:Speed up preview of AUR cache files by reading the grid channel data min-max range from their metadata;
- VRayVolumeGrid:Support for OpenVDB 5;
- VFB: Ask to save the current modified scene when using the Open Scene command from History;
About V-Ray Next for Autodesk 3ds Max. A major overhaul of V-Ray's two-decades-old code base, V-Ray Next promises a boost in overall rendering performance of "up to 25 percent", according to Chaos Group CTO Vlado Koylazov.
The speed gains are augmented by two of V-Ray Next's key changes: new 'Scene Intelligence' features designed to simplify the set-up of complex scenes, and V-Ray GPU, its new GPU rendering architecture.
Other key features include Nvidia's AI-based OptiX render denoiser, a new physiologically plausible hair shader, a new V-Ray Switch material for look dev work, and a scene lighting analysis system.
Pipeline improvements include support for layered Alembic files, and the V-Ray Plugin material and texture, which enable users to load any material or texture from the standalone edition of the renderer.
About Chaos Group. Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: Next Update 2 (Build 4.20.00)
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Software Prerequisites: Autodesk 3ds Max 2016-2020
Size: 2.7 Gb
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