V Ray Next Build 4.20.01 for Rhinoceros 5 6 7

akare

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File Size: 427 MB

V-Ray Next for Rhino is much more than a do-it-all smart renderer that creates gorgeous images of your designs. It is also a full suite of tools to help you accomplish more in Rhinoceros than ever before. V-Ray Next makes it easier to manage everything in your scene - even the crazy complex ones. It is 50% faster overall, with GPU rendering 2x as fast and 7x faster using the Adaptive Dome Light. V-Ray Next for Rhino is compatible with Rhino 5 and 6 on Windows only.

Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. Render your parametric designs directly without "bakes" or exports. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values - all right in Grasshopper.

-Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that's up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

-Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location.

-Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. From the new camera layout to the simplified render controls, you'll spend less time navigating and more time designing.

-Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

-Automatic exposure & white balance: Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

-Optimized materials: V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility

-Licensing and backward compatibility: The upgrade to V-Ray Next for Rhino will allow customers to use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses will work with V-Ray Next Render Node licenses. V-Ray Next for Rhino will work only with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 for Rhino is discontinued.

System Requirements:
OS:Windows 7,Windows 8.1,Windows 10(64-bit versions only)
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 5:Rhino 5.14 or later
WHATS NEW:
V-Ray Next Build 4.10.02

New Feature
V-Ray Next Build 4.20.01

New Feature
-Add Bounding Box output for the Proxy Mesh and Scene components
-Implement support for Rhino decals
-Add Update Effects Frequency option to the Renderer component
-Implement Denoiser render element in Grasshopper
-Add RTX support in Grasshopper
-Implement VR Cameras in Grasshopper
-Allow installing for Rhino WIP
-Implement a new render element in the V-Ray Core that generates random colored mattes for each scene material
-Allow rendering to be started from GH C#/Python script
-Add RTX support when the hardware allows it
-Hook up Rhino search paths
-Improve the way Proxy Materials are handled and allow saving proxy assets with their shaders
-Implement a context menu function of the Camera component that sets/matches the current Rhino view

Improvement
-Update platform versions info to include Rhino 7 (WIP)
-Allow displacement maps VRMat and Material from Project nodes
-Allow material override of Proxy Scenes
-Improve the warning message that appears when new scene is loaded with an older version
-Add "visible" parameter to the VGeo component
-Material From File component should export the .vrmat file content to the renderer
-Simplify newly created materials' plugin structure
-GeomInfintePlane to consider proxies for the ZOffset
-Make sure we use UV channel 0 for Grasshopper vertex colors
-Restore minimized VFB window when using the Grasshopper Render component's Show Frame Buffer action
-Add ability to auto-resolve asset file paths in V-Ray for Grasshopper
-Material diffuse color in Rhino should depend on diffuse texture's default color and diffuse multiplier
-Device a way for the camera near and far clipping planes to be modified by the user
-Replace _vrayEditMtl with a new command affecting all V-Ray assets
-Large number of repeating information messages with linked files
-Allow saving .vropt files via script and command
-Conditionally run the Rhino document migration
-Add support for multi-sub texture variations of Instancer items
-Support wrapper plugins in material viewport display
-VPR to use shaded mode for object hit-testing
-Allow starting a rendering from a script
-Resizable GH Timeline
-Silent Installer
-Allow retrieval of top-level only plugins by a script
-Interrupt Grasshopper animation preview

New Feature
-Improve animation capabilities in Rhino and Grasshopper
-Allow for the selected objects to be exported as a partial vrscene
-Texture support in Grasshopper

Task
-Update the license server to version 5.4.0
-Update Chaos License Server to 5.4.0
-Hook up 'Use Mtl Override' toggle
-Add tooltips and descriptions for the new Grasshopper options
-Update the Irradiance Map Viewer tool

Bug
-Denoiser's Show Denoiser channel and Only Render Elements modes in Grasshopper are switched
-Unhandled exception when trying to render in project from Grasshopper with material not attached to a rhino object.
-Running Batch render of scene set to GPU Interactive mode always uses progressive image sampler
-V-Ray geometry assets from inserted 3dm file are overridden if their names duplicate existing ones
-Material duplication when assigning mtl to V-Ray geometry inside a block
-Changes to a material used only in a clipping plane do not trigger updates during interactive rendering
-Animation saves only one frame
-Fur inside a block cannot be migrated
-GPU Interactive is unresponsive after switching from GPU Buckets
-Disable VRMat component alternations if external sources are connected
-Spheres created via grasshopper do not get tessellated enough.
-Wrong textures color space of RPC objects
-Geometry instances are not preserved between v4.10.02 and nightlies
-WCS box style texture mapping does not produce correct results
-"Manage Collection" menu does not work for "Material from File" component
-Proxy Meshes from old scenes cannot populate their material lists
-Auto-update viewport appearance of preexisting V-Ray materials with nested Bitmap textures
-Light Cache map files cannot be manually saved
-Asset names differing only by the use of interval vs underscore symbols are not properly exported
-Changing an IES Light's file does not update in Interactive Rendering
-Render with Chaos Cloud missing from V-Ray Rendering menu
-Grasshopper exports some plugin parameters incorrectly in terms of their type
-The Make Unique lights button does not function
-Proxy object transformations from v3 scenes are not respected
-The V-Ray icon in the Rhino properties panel needs to be changed
-Geometry is not rendered correctly when using Instancer component in Grasshopper
-V-Ray Material Simple does not export proper vrmat file from Grasshopper
-Preset material fails to trigger Interactive updates for large amount of Grasshopper meshes
-The Renderer renders wrong number of objects in GH
-VR camera with parallel project hangs NeUI render state
-Set embree for hair enabled by default for Grasshopper
-V-Ray for Grasshopper cannot be loaded in Rhino 5
-Proxies, Clipper, Fur or Mesh light created within a block gets deleted upon being edited
-GH Camera component tilt parameter is not filled in for orthographic views
-Some Blend material changes don't trigger updates during Interactive Rendering
-Disabling the Camera in GH stops interactive rendering
-DomeLightRig looses its texture when re-eanbled
-Grasshopper component "Render in project" doesn't export Infinite plane to Rhino
-Wrapper material assigned to the Rhino ground plane renders black
-Running VPR while having Stereo mode enabled produces black output
-Starting a production or interactive renderer from the Rhino's toolbar does not launch NeUI nor starts a renderer
-Cannot render if a license was release and NeUI was not activated
-Moving a vrscene instance causes a core crash
-Crash upon closing Rhino after loading a vrmesh file in Grasshopper
-Crash when toggling off a non-existing Mesh Light from the Rhino properties panel
-Rhino crashes when multiple V-Ray material changes occur with the rendered viewport active
-Initializing a batch render job while having no GUI license leads to a crash
-Importing a Proxy Mesh during Interactive rendering leads to a crash
-Crash upon opening a Template containing V-Ray Dome light
-Crash upon changing a 3rd-party placeholder material's type to V-Ray

HOMEPAGE

Код:
https://www.chaosgroup.com/

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DOWNLOAD

Код:
http://nitroflare.com/view/5839697B626C84E/5lm2b.VRay.Next.Build.4.20.01.for.Rhinoceros.567.rar

Код:
https://rapidgator.net/file/de10d9617683b10e8181828ec20e3cc8/5lm2b.VRay.Next.Build.4.20.01.for.Rhinoceros.567.rar
 
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