Unity Pro 2019.2.14f1 (x64)

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Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.

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Whats New
2019.2.14f1 Release Notes Fixes:

Known Issues in 2019.2.14f1
-Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable
-Graphics - General: Native Graphics Jobs Memory Leak
-Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Physics: Crash on PhysicsScene::processTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode
-Windows: Player freezes when Alt + Tabing if Player is running in the background and is in Exclusive Fullscreen mode
-iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building
-uGUI: Upgrading the project results in missing System.Serializable UnityEvent function

Fixes
-2D: Creating a project with the 2D template includes the 2D Sprite and 2D Tilemap Editor packages again.
-AI: Performance of NavMeshBuilder.UpdateNavMeshData spikes up to 10 times.
-Android: Fixed an issue where Input.GetKey returns false when S-Pen was being used on Samsung device.
-Android: Fixed an issue with Android cutout in non fullscreen mode and split view.
-Animation: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation.
-Audio: DSPGraph: Fixed a shutdown crash when trying to execute audio output hook dispose jobs.
-Audio: DSPGraph: Fixed and issue with mixing when multiple audio output jobs are attached to the default output.
-Audio: DSPGraph: Fixed and issue with native connection disposal in audio output jobs again.
-Audio: DSPGraph: Reduced the number of routput hook callbacks after job reflection data has been destroyed
-Editor: Added MinDrawer to ensure MinAttribute is respected by Inspector script code.
-Editor: Fixed a crash when calling TextureImporter.ReadTextureSettings with a null argument.
-Editor: Fixed an Editor freeze if Profiler is unable to connect to Player.
-Editor:Fixed an issue where"Default is Native Resolution" checkbox is ignored if custom resolution was previously set.
-Graphics: Fixed a crash in dynamic batching when mesh still has indices but misses vertex data.
-Graphics: Fixed a rare crash when upgrading a project with shaders that fail to parse.
-iOS: Use NSProcessInfo.physicalMemory to retrieve total memory size.
-Linux: Fixed and issue where Source code ails build on Linux OS
-Mobile: Added DecimalPad type for TouchScreenKeyboardType for Android and iOS platforms.
-Mobile: Fixed an issue where the aspect ratio was not respected properly on devices running Android 7.0 and below as well as 8.0 and above.
-Physics: Fixed a crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached.
-Physics: Fixed an issue with the detection of degenerate 2D Physics Collider polygons with near-collinear vertices.
-Physics: Physics2D.BoxCast now correctly detects the contacts with start/end vertex of an EdgeCollider2D when exactly contacting a box vertex.
-Prefabs: Fixed an issue where a duplicated child nested prefab was not created in the same position.
-Prefabs: Fixed and issue where Re-serialization made changes to Nested Prefabs.
-Profiler: Fixed an issue with vertical scrollbar not working for Timeline view from Profiler window.
-SceneView/GameView: [MacOS] Fixed an issue where the user could not switch to Windowed mode via a script when Allow FullScreen option was disabled,
-Scripting: Editor: Fixed an issue with "stackTraceLogType" command line argument.
-Scripting: Fixed a crash on shutdown in debugger thread.
-Scripting: Fixed a crash on shutdown in mono_profiler_raise_thread_stopped.
-Scripting: Fixed a crash when calling System.Diagnostics.Process APIs after domain reload.
-Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level.
-Scripting: Fixed an issue where plugins having dot in their name apart from before the extension name, or if they do not have extension at all, are not loaded properly.
-Scripting: Fixed an issue where Process.Start() would throw an exception when Windows path contains '.'.
-Scripting: Fixed and issue where Player project generation did not include defines and references.
-Scripting: Improved startup time if the user has a previous player build, thus no beed to recompile all again.
-Shaders: Fixed an issue where having preloaded shaders caused shaders compiling to fail for some platforms.
-UI Elements: Fixed and issue where OnInspectorGUI did not called with customEditor of type DefaultAsset.
-Universal Windows Platform: Fixed an unresponsive UI when Resolution is higher than native display.
-Universal Windows Platform: Fixed and issue where native plugins were not loading if module filename contains '.' character.
-Version Control: Fixed an issue where ignored or unmapped files in Perforce workspaces would cause logspam to appear when selected.

Backwards Compatibility Breaking Changes
-XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked.

HOMEPAGE
Код:
https://unity3d.com

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