Golaem Crowd 7.3 | 92.6 mb
Golaem releases Golaem 7.3, the latest version of its crowd simulation and character layout software. The 7 release brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine.
New features
- Added support for Maya 2020
- Added support of Animation Layers in the Posture Layer of the Layout Tool
- Added support of Animation Layers in the Rig Layer of the Layout Tool
- Source code of the Golaem For USD Plugin is now published under LGPL v2.1
Improvements
- Improved curve following in the Steer Behavior
- Improved performances of the Layout Tool when using Time Layers
- Improved cache performances of the Layout Tool
- Performance critical attributes are now tagged in the Layout Tool
- Performance details are logged when a Layout Tool computation is longer than expected
- Added noise step attribute in the Frame Offset Layer of the Layout Tool
- Added noise step attribute in the Frame Warp Layer of the Layout Tool
- Added support for USD for Katana 3.5
- Added API version check in the Golaem For Houdini plugin
- Added support of Maya emitters in the Populate On Selected option of the Population Tool
- Added seed manipulators in the scattering mode of the Population Tool
- Added Roll Offset Attribute in the Entity Type Node
- Improved scattering mode of the Population Tool
- Improved Decimate By Distance in the Population Tool
- Safety Distance is now based on Entity radius in the Traffic Behavior
- Orientation Bank and Attitude noises are now independant
Bug fixes
- Fixed dynamic Speed Ratio in the Motion Behavior
- Fixed Blind Data animation replay when in Unmapped Only mode
- Fixed Alembic Export when using the Layout Tool
- Fixed Visual Feedback of the SyncMotion Behavior
- Fixed a crash when rendering multiple cache proxies with Redshift
- Fixed group names when converting a Layout File made with Golaem v6
- Fixed baking of Layout Files when multiple Selector Nodes
Refactoring
- Refactored Goto Attribute Editor
- Refactored Steer Attribute Editor
- Golaem For Katana plugin is now packaged independantly
Golaem releases Golaem 7, the latest version of its crowd simulation and character layout software. It brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine.
A new Character Layout Tool
Born as a retake tool for Golaem simulations, Golaem Layout is now evolving as an independent tool for procedural character layout, enabling artists to easily populate shots by using Population Vignettes they can place in their scene and quickly edit them to fit with the shot direction.
A Population Vignette is similar to a proxy for characters and their animations which can be edited thanks to directable layers such as automatic feet adaptation to the ground, look at, duplicate, controllable geometry and shading variations, animation retiming, IK autorig to retake animation...
Artists can then adapt the scene very easily to frequent changes in directorial intentions or environment changes. For example, taking into account a new ground geometry can be done in one click.
Population Vignettes edits are non destructive, and performed using a new nodal editor which makes it easy to copy edits to others characters, rearrange modifications, test different stacks of modifications and so on. The new Layout architecture also makes it possible to drive edit with locators, or to keyframe their values using the standard Maya tools.
Population Vignettes can be layouted manually or scattered in the scene thanks to the Golaem Population Tool. Thousands of them can be animated in real time without slowing down Maya or making the scene file longer to open.
Golaem Layout has been unanimously acclaimed as a huge time and money saver by all its customers.
Round trip link with Unreal Engine
Golaem introduces a new plugin for Unreal Engine which enables loading Population Vignettes and layout them.
Unreal scenes can be refreshed instantly to take modifications done in Maya, and the Layout modifications can be edited directly in Unreal, and reloaded in Maya.
By avoiding things such as baking alembic caches and loading them in Unreal Engine, which wastes time and is always a pain to keep things in sync, this new workflow really facilitates the work of the team. It has already been used efficiently in production by Waterproof Studios and IGG Inc. for their in-game cinematics.
This new plugin takes advantage of Golaem C++/Python APIs which allows to quickly load Golaem simulation caches and layout in any platform (one of Golaem customers has implemented an Isotropix Clarisse integration in a few weeks). It also embeds the new Golaem Layout editor, which is independent from Maya, making it possible to use in any platform which supports Python.
The Unreal plugin source code is now available to customers so that they can compile their own Unreal Engine version with it, and contribute their developments.
Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.
Product: Golaem Crowd
Version: 7.3
Supported Architectures: x64
Website Home Page :
У вас нет разрешения на просмотр ссылки, пожалуйста Вход или Регистрация